Top 10k strings from 16-48 Magazine - Issue 09 (1984)(16-48 Tape Magazine)(Side B).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /

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  23 K(V,G)=.01
   9 ;"Press any key for next page"
   7 X(V,G)=X(V,G)+100
   7 ;"                                ":
   5 a+l,b;"  ":
   5 X(V,G)=X(v,G)+100
   5 ;"                               "
   4 LET THE TAPE RUN
   4  to quit and move on."
   3 z$="09020203STOP THE TAPE":
   3 RUN THE TAPE
   3 Q(V,G)=PTOTAL:
   3 E(V,G)=PTOTAL:
   3 D(V,G)=PTOTAL:
   2 n,o;"                                ":
   2 e+l,f-d;" "
   2 STOP THE TAPE
   2 PTOTAL=PTOTAL+P(J):
   2 Kt:}i=2}i(
   2 DDD________
   2 C_DDDDC___DDDDDDDD________
   2 B.C.THORNE APRIL 1983*S\
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@
   2 ;"transmate":
   2 ;"YAHTZEE"
   2 ;"PRESS ANY KEY"
   2 ;"16/48rev2":
   2 ;" Y A H T Z E E ";
   2 ;" 16/48    AUG/SEPT 84   TAPE 09 "
   2 ;"             ":
   2 ;"             "
   2 ;"                  "
   2 16/48comp9
   2 16/48 script
   2 ((prog+474
   2 ((prog+168
   2 "comp7pic"
   2 "Rewind and play to verify.":
   2  16/48 Magazine Ltd.   *6\$:
   1 z$="ll130201AND ":
   1 z$="ll020302GREEN MEN":
   1 z$="ll000402DUNGEONS":
   1 z$="18010202THEN READ ON....":
   1 z$="16040404CIRCUS":
   1 z$="14010102WILLY STAYS PUT??":
   1 z$="11010102LOOKING FOR AN ESSO STATION?":
   1 z$="10030202HOW IT WORKS":
   1 z$="09040203RUN THE TAPE":
   1 z$="09030203RUN THE TAPE":
   1 z$="08010102FOREVER CLOWNING AROUND?":
   1 z$="07cc0203MACHINE CODE":
   1 z$="07060201HELP MENU":
   1 z$="07050202LET'S SEE":
   1 z$="07030202JET SET WILLY":
   1 z$="07030202HOBBIT HINTS":
   1 z$="06050202CONCLUSIONS":
   1 z$="06040201TAPE TO TAPE":
   1 z$="06020202DRIVE TO DRIVE":
   1 z$="06010202TAPE TO M/DRIVE":
   1 z$="06010202M/DRIVE TO TAPE":
   1 z$="03030402REVIEW":
   1 z$="00cc0305LISTVARS":
   1 z$="00140201OF":
   1 z$="00020203TRANS-EXPRESS":
   1 xxxx"''"the code will be protected from NEW and you can now load or typein a program. To see the"'"variables simply BREAK out and  
   1 very expensive."'"This is a very easy way to make a cheap back up of your more"'"precious files. Do an accidentalFORMAT and all can be retrieved with the Tape to Microdrive     utility."
   1 v,h;"BAD LUCK YOU HAVE ";
   1 transmate 
   1 throwing a pangalactic burger.  (Press F then K,L,N or M.)"''"Press 1, 2 or 3 to select your  starting position."''"    
   1 that corrupts a file then you
   1 recordings on both sides and    lifetime guarantees, no-one can pretend that tape copying is
   1 programs."''"If you keep piles of cassettes  and a fistful of microdrive
   1 programs and while it could copewith Manic Miner,Psion Chess andjust possibly the Hobbit (it    crashed),the same publishers'   more recent programs all failed to transfer."
   1 p,q;"JUST BEEN DISINTEGRATED."
   1 p$="1122334455667722744":
   1 need to keep back up copies."''"The problem is that this takes  time and effort. TRANS-EXPRESS  may be what you need."
   1 m$="You need the clown to lend a<hand here. He also Knows where<to put it.":
   1 m$="You must have the spanner to<short the terminals. I have no<idea why the Iron bar doesn't<work. ":
   1 m$="You must have the right<footwear and take safety<precautions.":
   1 m$="We enter the game standing in<a field outside the circus tent<with an empty petrol can and a<set of car keys. Finding the<petrol is easy; filling the can<is not.":
   1 m$="Useful things to keep<in a car!":
   1 m$="The story so far...< <While driving home, our car<suddenly splutters and grinds<to a halt. We are in the middle<of nowhere and darkness is<falling. A glimpse at our fuel<gauge and the task becomes<clear. With petrol can in hand<we embark upon the seemingly<innocent quest for a gallon of<four star.":
   1 m$="The program has a large<dictionary and a fast response<time. It is essentially a<verb/noun type program, but it<will allow multiple statement<inputs such as,< <     TAKE KEY THEN GO NORTH.< <There is also a 52 column text<screen which I find easier to<scan than the standard 32<column Sinclair text.":
   1 m$="The Sealion might have<something to help, for a price!":
   1 m$="No key fits this door. Try<applying some leverage.":
   1 m$="No dragons to worry us this<month, only a clown and a cat(a<big cat), as we try to solve<(and survive) the mysteries of<the ":
   1 m$="Lose your temper. Give it a<good KICK.":
   1 m$="It takes a ___ to catch a ___<The clown holds the answer to<the whole affair.":
   1 m$="In almost every delivery of<mail there is a desperate plea.< <    HOW DO I GET OUT OF THE<    GOBLINS DUNGEON?< <I have dealt with this before,<however, one more time.< <    DO YOU WANT TO KNOW?< <              Y/N ":
   1 m$="I wonder what tight ropes are<made of?":
   1 m$="Graphics are quickly drawn in<outline and then selected areas<~painted~ with an unusual<diamond shaped fill routine.<This routine, although pretty<and reasonably fast,<occasionally jumps lines and<corrupts adjacent areas.< <The pictures are quite good and<do add atmosphere to the game.":
   1 m$="Escape is through the window,<which you have probably noticed<you cannot reach. This should<be no obstacle to a thief with<TALLER friends. Say to Thorin<~carry me~  Say to Thorin ~open<window~ Say to Thorin ~go<through window~. Now don't you<want to kick yourself?":
   1 m$="Crack the whip.":
   1 m$="CIRCUS is a well planned, non<violent adventure with lots of<atmosphere. The unusual<location works very well and<the timed escape sequence is<excellent.<If you own this recommended<DIGITAL FANTASIA game and need<help then the menu on the next<screen should prove useful.":
   1 m$="After a three mile hike across<fields our hopes are raised as<we first hear and then see a<large circus. Just as we reach<the Big Top a sudden, sinister<silence falls and the lights<go out!!< <WHY?< <WHAT NEXT?":
   1 m$="A thoughtful feature is the<graphics toggle. On pressing<the ~ENTER~ key the game<switches between graphics and<text only. I would like to see<this on all adventures where<drawing the pictures slows<down the game.<(Unlike the Long Way Home!)":
   1 m$=" <Owing to my lazy map making,< the Jet Set Willy hint from<last month doesn't work. The<correct location for keying< <        write typer< <is the Chapel side of the<FIRST LANDING. Sorry!":
   1 loading times dramatically."''"If you have two drives a whole  cartridge can be copied automat-ically with two keyboard taps."
   1 l/npuzzle 
   1 gam=number
   1 gam=gam+y(J):
   1 essential for personal back up."
   1 e+l,f+t;" "
   1 divide avoiding the invisible   Transmate beam which the
   1 computer will move towards you  from the other side."''"Move with keys K
   1 cartridges and dread the day
   1 cartridge; this can speed up
   1 ________DDD
   1 ]MAGNETIC MAGAZINES 83:H\
   1 You can test for the beam by
   1 YAHTZEE   
   1 X(number,6
   1 W(J)=W(J)+1
   1 VERIFY commands to microdrive   syntax on the way."
   1 V(number,6
   1 V(V,N)=.01
   1 V(V,G)=V(V,G)+P(B)
   1 V(V,G)=.01
   1 TRAM      
   1 T(number,6
   1 T(V,N)=.01
   1 T(V,G)=T(V,G)+P(B)
   1 T(V,G)=.01
   1 SUBSEQUENT THROWS
   1 S(number,6
   1 S(V,N)=.01
   1 S(V,G)=S(V,G)+P(B)
   1 S(V,G)=.01
   1 RANDOMIZE 
   1 Q(number,6
   1 Q(V,N)=.01
   1 Q(V,G)=.01
   1 PTOTAL=PTOTAL+P(N)
   1 PRESS ANY KEY TO START
   1 O(number,6
   1 O(V,N)=.01
   1 O(V,G)=O(V,G)+P(B)
   1 O(V,G)=.01
   1 N(number,6
   1 MAGNETIC MAGAZINES :
   1 M(number,6
   1 LISTVARS  
   1 L(number,6
   1 K(number,6
   1 K(V,N)=.01
   1 J(number,6
   1 J(V,N)=.01
   1 J(V,G)=.01
   1 J 16/48**copyright 1984
   1 I(number,6
   1 I(V,N)=.01
   1 I(V,G)=.01
   1 H(number,6
   1 H(V,N)=.01
   1 H(V,G)=H(V,G)+P(B)
   1 H(V,G)=.01
   1 GGGGGGGGEEEEEEEE
   1 G(number,6
   1 G(V,N)=.01
   1 G(V,G)=.01
   1 FttbB________DDDALfrB___CDDDDC
   1 FFGG________GGGGGGGG________
   1 FFFFGE________EEEEEEEG________DDFFFFGE________EEEEEEEG________DDDFFFGD________DDDDDDDG________DDDDFFGD________DDDDDDDG________DDD
   1 FFFFB________DDD
   1 FC__GGGGGGGG________
   1 F(number,6
   1 F(V,N)=.01
   1 F(V,G)=F(V,G)+P(B)
   1 F(V,G)=.01
   1 E(number,6
   1 E(V,N)=.01
   1 E(V,G)=.01
   1 DbB________
   1 DDD________DDDDC___rbDDDDDD
   1 DDDCCCCCCGG
   1 D(number,6
   1 D(V,N)=.01
   1 D(V,G)=.01
   1 C___bDDDDDDC
   1 C__DDDDDDC_
   1 C__DDDDDC__
   1 CCDDDDC___EEEEEEEECCCCCC{_
   1 CCC___CCrB
   1 C(number,6
   1 C$(N)="E":
   1 C$(N)="D":
   1 C$(N)="C":
   1 C$(N)="B":
   1 C$(N)="A":
   1 By selecting files in order you can be sure that they will be   placed in that order on the
   1 BFFttb________DDD
   1 BBB________ALfrbDDD__CDDDDD___C
   1 BBB_____CCCLfrbDDDDCCDDDDDD___C
   1 B(number,6
   1 ALfrbD_CCCDDDDCC
   1 ALfrbDD__CDDDDD__CFFtbB________
   1 ALf__CFFBbDGGGGGGGGF
   1 A(number,6
   1 A$(number,10
   1 A$(L)=A$(J)
   1 @@@@@@@@@@@@@@@@@@@
   1 @@@@@@@@@@@@@@@@
   1 @@@@@@@@@@@
   1 @@@@@@@@@@
   1 ;number;" Player/s"
   1 ;A$(V);" "
   1 ;A$(J);" = ";N(J,6
   1 ;"transmate"
   1 ;"to throw first"
   1 ;"registered trade mark of":
   1 ;"permission."
   1 ;"l/npuzzle":
   1 ;"l/npuzzle"
   1 ;"and is used with":
   1 ;"YOUR RESULT HAS BEEN ADDED TO":
   1 ;"YOU HAD ";
   1 ;"YAHTZEE":
   1 ;"YAHTZEE may be played by up to  6 players."
   1 ;"Y or N":
   1 ;"WOULD YOU LIKE TO PLAY AGAIN?"
   1 ;"WELL DONE. YOU MADE IT.":
   1 ;"View Instructions Again? Y or N"
   1 ;"This will transfer programs of  any length (in two chunks if    they are over 39K) and cleverly changes all LOAD, SAVE and
   1 ;"This month we feature 336 bytes of code to enable you to keep   a check on the variables in your(or anyone else's) programs."
   1 ;"This is a very clever package   and while it will not give you  a copy of Sabre Wulf that loads in 10 seconds it will be of use to anyone needing to keep large quantities of software safe and tidy."''"You can buy each of the 4 parts separately for `5.50 or the lot for `9.95 from"'"Romantic Robot, 113 Melrose Av, London NW2 4LX"
   1 ;"The routine is saved as"''"  ""listvar
   1 ;"The package comes in four parts."''" 
   1 ;"The nice thing about this part  of the package is that it gives you a chance to do some good olddisc type housekeeping.
   1 ;"The next key press will perform RANDOMIZE 
   1 ;"THROW No.";
   1 ;"SPACE=CANCEL HOLD"
   1 ;"SIDE 2 LOADING"
   1 ;"S=SCORE Z=ROLL N=STICK":
   1 ;"Recommended values for xxxx are,"''"32263 in 16K or"'"65031 in 48K,"''"but if you already have some    code just below 
   1 ;"RUNNING TOTAL="
   1 ;"ROMANTIC ROBOT have produced a  very clever little set of
   1 ;"REWIND AND PLAY TO VERIFY.":
   1 ;"RESULT OF "
   1 ;"Please input player ";
   1 ;"Please enter number of players"
   1 ;"Player ";J;" = ";
   1 ;"PRESS 'Z' TO ROLL DICE"
   1 ;"PRESS 'Y' OR 'N'"
   1 ;"PRESS 'S' FOR SCORESHEET"
   1 ;"PLEASE WAIT":
   1 ;"PLEASE WAIT"
   1 ;"ON YOUR LAST THROW":
   1 ;"NEXT PLAYER TO ROLL"
   1 ;"NAME:     "
   1 ;"Milton Bradley Company":
   1 ;"LISTVARS":
   1 ;"LISTVARS"
   1 ;"If, like most of us here, you   use microdrives for most day to day program and data storage youwill find that keeping back up  cartridges is convenient but
   1 ;"I=INSTRUCTIONS"
   1 ;"I choose ";
   1 ;"Get the idea?"''"To use the routine you should..."''"CLEAR xxxx-1:LOAD """"
   1 ;"FINAL RESULT"
   1 ;"Do you want instructions?"
   1 ;"A very friendly and easy to use utility which will cope with    most eventualities.  It will notcopy some commercially protectedmaterial, but you wouldn't want to do that anyway. Would you?"''"I think the case for microdrive copies is fair (especially at   `4.95 per cartridge), but now   that most publishers offer
   1 ;"16/48rev2"
   1 ;"--------------------------------"
   1 ;"*******"
   1 ;"(Maximum of six players)":
   1 ;"(Maximum of 10 characters)":
   1 ;"'s name":
   1 ;"'Z'=ROLL 'Q'=QUIT";
   1 ;"'YAHTZEE' is a":
   1 ;" YOUR SCORESHEET ":
   1 ;" RULES AND PLAYING INSTRUCTIONS "
   1 ;" POINTS"
   1 ;" LETTER (DICE) TO HOLD?"
   1 ;"  THATS ALL FOLKS!  "
   1 ;"  PRESS 'R' TO RETURN TO GAME   "
   1 ;"   PRESS 'F' FOR FINAL RESUlT   ":
   1 ;"         ":
   1 ;"                                "
   1 ;"                                                             ":
   1 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999:::::::::99999999999999999999999:::::::::99999999999999999999999999999999999999999999999999888888888888999<<<<9999999999999800000000008999<<<<9999999999999800000000008999;;;;;;;9999999999800000000008999;;;;;;;9999999999800000000008999;;;;;;;999999999980000000000899999999999999999999800000000008999????????????99999800000000008999????????????99999800000000008999????????????99999800000000008999????????????99999800000000008999????????????99999888888888888999????????????99999999999999999999?????????9998<<;;;;;8;;;;8888999?????????999999;;;;;;;;;99999999?????????999888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
   1 32000,336"'"            ^(keyword)"''"but it is fully relocatable."'"So long as you CLEAR to at leastone byte lower it will work any-where in memory."
   1 32000 to enable   us to look at the variables in  this program.":
   1 23635+256*
   1 16/48rev2 
   1 16/48LOAD2
   1 16/48D&G.9
   1 0 Created by Muf for www.speccy.cz
   1 ,(k$="q")+2
   1 ,((X-X)-30
   1 *number)+1
   1 *****************                                      
   1 ****************
   1 *(k$="t")+3896
   1 *(k$="m")+9999
   1 *(d$="t")+9000
   1 *(d$="m")+9999
   1 (prog+1217
   1 (d$="a")+9998
   1 (O(V,N)+T(V,N)+H(V,N)+F(V,N)+V(V,N)+S(V,N))
   1 (D(V,N)+E(V,N)+G(V,N)+I(V,N)+J(V,N)+K(V,N)+Q(V,N))
   1 (C(V,N)+L(V,N))+X(V,N)
   1 (A(V,N)+B(V,N))
   1 '"We tried a few commercial
   1 '"TRANSMATE is a game of luck and skill. You have to cross the
   1 "transmate"
   1 "l/npuzzle"
   1 "YZ i.e. five dice all showing   the same number is scored  as   50 points."
   1 "YAHTZEE JOKER"
   1 "YAHTZEE BONUS"
   1 "Used as a joker the YAHTZEE     scores in exactly the same way  as would the normal result e.g. A YAHTZEE of 6's scored in 3K   would score 30, the total of all5 dice. If all the positions in the Lower Half are filled as    well, the player must cross off a position of his choice in the Upper Half."
   1 "To score here the player        must attempt to get as many 1's to 6's as possible with a view  to getting enough points for a  35 point bonus."
   1 "The positions from 1's to 6's   are known as the Upper Half and 3K to CH are known as the Lower Half positions."
   1 "The player may on occasion find that his resultant roll cannot  be entered. On these occasions aposition must be crossed off    (See CROSSING OFF POSITIONS)"
   1 "The object of the game is to    achieve a higher score than thatof your opponent/s for one or   more games (up to 6 games)."
   1 "The computer will request the   number of and names of the      players.The computer will also  determine who is to roll first."
   1 "The chosen position then enteredwill be scored as 0 points and  will not be available for       further result entries in that  game."
   1 "The chest","No syphon","No flashlight","Can't make the connection","Maintenance wagon","Safety net to heavy","Bad tempered Lion","No cable","No balance","Unfriendly clown":
   1 "The Upper and Lower Half        positions when added give the   Grand Total for that game. Any  YAHTZEE bonuses for the current game are automatically added to the Grand Total                 (See YAHTZEE BONUS)."
   1 "THE UPPER HALF"
   1 "THE PLAY"
   1 "THE LOWER HALF"
   1 "SCORING THE RESULT"
   1 "One player may play with the    object of trying to get the     highest possible score."
   1 "On the first roll, all the dice are rolled. On the second and   third rolls any dice may be heldwith a view to scoring a        particular result."
   1 "LS i.e. a run of 4 dice is      scored as 30 points."
   1 "LISTVARS"
   1 "If the player elects to enter   his fives he must type 5 then   <ENTER>. The computer will then score the sum of the 5's = 15."
   1 "If the YAHTZEE is scored in the Upper Half it is scored as the  total of all 5 dice."
   1 "If at any stage during scoring  the player wants or needs to    cross off a position he must    enter ""X"" whereby the computer  will ask:-"
   1 "HS i.e. a run of 5 dice is      scored as 40 points."
   1 "Final Roll Result= 1,2,5,5,5"
   1 "FH i.e. any combination of threeof one number and two of anotheris scored as 25 points"
   1 "Example of result entry:-"
   1 "Enter Which Position? """;
   1 "Each player has his own scoring sheet and by using his own      judgement enters his result.    Each game consists of 13        positions where a single result must be placed. These are:-"
   1 "Each player has a maximum of    three rolls of the dice with theoption of sticking at any time."
   1 "ENTER WHICH POSITION?";W$:
   1 "ENTER WHICH POSITION?";W$
   1 "ENTER WHICH POSITION? ";W$:
   1 "ENTER RESULT? ";
   1 "Computer will ask               Enter Result? """;
   1 "CROSSING OFF POSITIONS"
   1 "CH is scored as the total of all5 dice in any combinaton"
   1 "B) The position in the Upper       Half that is used in the        YAHTZEE has been filled.        e.g. the player has a           YAHTZEE in 6's and the 6's      position is filled."
   1 "Any empty position may be       crossed off at any time if the  player considers this to be an  advantage. The positions may be filled in any order."
   1 "All scoring is calculated by thecomputer and all illegal result entries are not allowed."
   1 "After the third roll the player must score his result."
   1 "A) A YAHTZEE has already been      scored or crossed off."
   1 "A bonus of 35 points is awarded if the player manages to attain an Upper Half total of 63 or    more."
   1 "A YAHTZEE can be used as a jokerin the lower half if and only ifthe following hold true:-"
   1 "A YAHTZEE bonus will be added tothe players Grand Total for thatgame if he is entitled to it."
   1 "A YAHTZEE bonus (100 points) is awarded for a player's second   and subsequent YAHTZEE if and   only if the first YAHTZEE was   scored. If the position was     previously crossed off no bonus is awarded in that game."
   1 "9";"PRESS ANY KEY"
   1 "9",i;"That's all for this month."'''" Press R to read again."'''" Press L to load ""transmate""."
   1 "6",o;"    ADVENTURE HELP FROM Yaz.   "
   1 "3K and 4K is scored as the      total of all 5 dice."
   1 "3K (3 of a kind),"'"4K (4 of a kind),"'"FH (Full House),"'"LS (Low Straight),"'"HS (High Straight),"'"YZ (YAHTZEE),"'"CH (Chance)."
   1 "23658",o:
   1 "19",v+s;"
   1 "19",s+m;"
   1 "19",p*t;"
   1 "19",h+m;"
   1 "16/48rev2"
   1 "16/48comp9"
   1 "16/48LOAD2"
   1 "16/48D&G.9"
   1 "1's, 2's, 3's, 4's, 5's, 6's,"
   1 "''"The next time you press a key   you will see a scrambled picturefrom SABRE WULF."''"Use 
   1 ""a"" then"'"put it below that.":
   1  to save to tape,"''"    
   1  to save to microdrive 1,"''"    
   1  to save to TAPE,"''"    
   1  to save to MICRODRIVE 1,"''"    
   1  to save code to tape,"''" 
   1  to save code to microdrive 1,"''" 
   1  to retrieve the original screen. Then use 
   1  to read again,"'''" 
   1  to read again,"''" 
   1  to microdrive    
   1  to get your Spectrum back."
   1  to  save it twice on tape."''"(You can BREAK and RUN if you    want to start again.)"''"The first 6 correct tapes drawn on 30th Sept will win the game."''"Good luck."
   1  saves to tape, 
   1  for another go,"''"    
   1  by  R.F.Gavin.                  **************                                
   1  bottom.":
   1  YAHTZEE                         *******
   1  Tape to Tape,"''" 
   1  Tape to Microdrive,"''" 
   1  SUBSEQUENT YAHTZEE
   1  SUB YZ (CROSSED)
   1  SORT ALTERNATIVE POSITION VARIABLES
   1  SET SCREEN FOR DICE             ROLL
   1  SCORESHEET
   1  RETURN FROM SCORESHEET
   1  PRINT TOTALS AND                RUNNING TOTAL
   1  PRINT SCORES
   1  PRINT PLAYER NAME
   1  PRINT FINAL RESULT
   1  PLACING RESULT 
   1  PLACE RESULT ON                 SCORESHEET
   1  NEXT PLAYER TO THROW
   1  Microdrive to Tape."
   1  Microdrive to Microdrive,"''" 
   1  INSTRUCTIONS
   1  INPUT PLAYER NAMES
   1  FLASH YAHTZEE
   1  FIRST YZ (NOT CROSSED)
   1  FIRST THROW
   1  DIMENSION VARIABLES
   1  DICE PRINTING
   1  DICE POSITIONS
   1  DICE GRAPHICS
   1  DECIDE WHICH PLAYER TO          THROW FIRST
   1  CROSS OFF POSITION
   1  CHECK FOR LS
   1  CHECK FOR HS
   1  CHECK FOR FH
   1  CHECK FOR END OF GAME 
   1  CHECK FOR END OF 6              GAMES
   1  CHECK FOR 4K
   1  CHECK FOR 3K
   1  CALCULATE TOTALS 
   1  CALCULATE RUNNING               TOTALS
   1  CALCULATE DICE TOTAL
   1  BLANK DICE POSITIONS
   1  1983 16/48 Magazine Ltd*S\
   1  "YAHTZEE" is a             registered trade mark of         Milton Bradley Company             and is used with                   permission.
   1